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Art der Publikation: Beitrag in Sammelwerk

Students' Conceptions of Object-Oriented Programming in the Context of Game Designing in Computing Education - Design of a Ph.D. Research Project to Explore Students' Conceptions in a Long-Term Study

Autor(en):
Batur, F.; Brinda, T.
Herausgeber:
Acm
Titel des Sammelbands:
SIGCSE '21: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education
Seiten:
1290
Verlag:
ACM Press
Ort(e):
New York, NY, USA
Veröffentlichung:
2021
ISBN:
978-1-4503-8062-1
Sprache:
Englisch
Schlagworte:
conceptions, programming, novice programmers, secondary school students, object-oriented programming, game design
Digital Object Identifier (DOI):
doi:https://doi.org/10.1145/3408877.3439582
Ergänzende Unterlagen:
(272 KB)
Zitation:
Download BibTeX

Kurzfassung

Playing digital games seems to be an important leisure activity of 12 to 19 year olds in Germany: 63% of them stated to play at least several times a week in 2019. Studies show that dealing with game designing can have a positive effect on programming competences. Therefore, it is no wonder that digital games often used as a favorite context for teaching programming. Surprisingly, there is a lack of studies on students' mental models of programming in the context of digital games. This poster presents a Ph.D. research project and its design approach to identify students' conceptions and mental models concerning a specific digital game. As a long-term study, the project shall give an insight into the development of students' conceptions of object-oriented programming (OOP) and their ability to apply learned OOP concepts to digital games (e.g. Tetris™) in introductory classes over time.